PLAYER APPARENCE IN MENU

This data is a structure : it is divided into many sub-datas. The 32 bytes of this structure are composing the look of your player while in file menu. Changing some of them may product various effect, but you must remember : all of them are only esthetic, because when you begining to play, your player looks like always, and when you SAVE AND QUIT, the look that you have choose is replaced by the normal one. This REAL look, as you may have notice, is determine by only 4 items you are wearing :

At this point, you must known that some sprites in the game are, in fact, composed of many smaller sprite. That's the case for the characters you played, the monsters, and the missiles. The first half of the structure is used for the parts of the body, while the second half is used for their colors (it will be more exact to speak of TINT).

All datas are 1 byte size, exept for the reserved parts, which are 6 bytes size each. You can check d2data.mpq/data/global/excel/composit.txt file, and the d2char.mpq/data/global/chars/am/ directory. If you wonder how you can do this, check the CV5 program. Here is the structure sub-datas (along with their offsets), in the exact order they appeared in the file :

There are some constraints. The Left hand (offset 02Ch) and the Shield (offset 02Dh) couldn't be present at the same time. Some configuration for a player class may not work for another class. Some values do nothing...

All the following example values are valid with the amazon (and before the patch 1.08) :

Here is a strange effect that you can easily make :
Invisible man An invisible man ! With only his weapon, shield, helm and left shoulder visible. It's fun, but when you go out of the file menu, as said before, all the apparence come back to normal.


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