QUESTS STRUCTURE

This structure is 96 bytes size.

4 bytes are reserved for enabling Quests and Waypoints of each act
2 bytes are reserved for each Quest
Some bytes are not used

If you want to consult the Quests Offsets, that's here


Structure detail :



Enabling Quest and Waypoints is done with this values :



Definition of the bits
As said before, each Quest value is 2 bytes. They are bitfields.

In the 1st byte :

In the 2nd byte : (bit 0 is the lowest bit, 7 the highest)

To indicate that a Quest is complete and the reward has been collected,
set the value for the Quest to 7D 1C.

To indicate that a Quest is complete and the reward hasn't been collected,
set the value for the Quest to 7F 1C.



Secret cow level (info in Act I Quest 3. Not verified, take this "as is")

  Normal Nightmare Hell
Offset

Enable
Disable
Killed Cow King
0094h

90 0E
98 0D
9C 0D
00F4h

10 0D
?
?
0154h

?
?
?



Imbue
Act I Quest 5 involves a smithing hammer, and as a result you get to Imbue one item. Setting Bit 1 of the 1st byte for Act I Quest 5 (at any difficulty level) enables you to Imbue one item.



If you want to consult the Quests Offsets, that's here
Back to Part 1