| Normal | Nightmare | Hell |
Byte 1 Byte 2 Byte 3 Byte 4 Byte 5 |
1B6h 1B7h 1B8h 1B9h 1BAh |
1CEh 1CFh 1D0h 1D1h 1D2h |
1E6h 1E7h 1E8h 1E9h 1EAh |
You can access to a waypoint if the corresponding bit is set. Because there are 9 waypoints per act, and there are 8 bits per byte, I prefered assigned a number to each bit. Having a bit number, you can deduct the byte where it is, and its position whithin.
Here are the bit number used for each waypoint :
Act I | Bit | Act II | Bit | Act III | Bit | Act IV | Bit |
Rogue Encampment Cold Plains Stony Field Dark Wood Black Marsh Outer Cloister Jail Lv 1 Inner Cloister Catacombs Lv 2 |
0 1 2 3 4 5 6 7 8 |
Lut Gholein Sewers Lv 2 Dry Hills Halls of the Dead Lv 2 Far Oasis Lost City Palace Cellar Lv 1 Arcane Sanctuary Canyon of the Magi |
9 10 11 12 13 14 15 16 17 |
Kurast Docks Spider Forest Great Marsh Flayer Jungle Lower Kurast Kurast Bazaar Upper Kurast Travincal Durance of Hate Lv 2 |
18 19 20 21 22 23 24 25 26 |
The Pandemonium Fortress City of the Damned River of Flame |
27 28 29 |
Act V | Bit |
. . . . . . . . . |
30 31 32 33 34 35 36 37 38 |
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