I'm counting bytes from 0, not 1, so the range is from 0 to 14.
Bytes 0 to 2 are common item header : 4A 4D 10
Byte 3 is most of the time 00, but in rare case is equal to 04. Still don't known what it is used for
Bytes 4 to 7 are another header : 38 00 00 00, 38 indicate the item is 15 bytes size
Bytes 8 and 9 are the location
Bytes 10 to 13 are the item's type (if the item is in the belt, byte 10 have its bits 0 and 1 set)
Byte 14 is always 00
Location (bytes 8 and 9) :
BACKPACK
00 00 | 04 00 | 08 00 | 0C 00 | 10 00 | 14 00 | 18 00 | 1C 00 | 20 00 | 24 00 |
80 00 | 84 00 | 88 00 | 8C 00 | 90 00 | 94 00 | 98 00 | 9C 00 | A0 00 | A4 00 |
00 01 | 04 01 | 08 01 | 0C 01 | 10 01 | 14 01 | 18 01 | 1C 01 | 20 01 | 24 01 |
80 01 | 84 01 | 88 01 | 8C 01 | 90 01 | 94 01 | 98 01 | 9C 01 | A0 01 | A4 01 |
STASH
00 10 | 04 10 | 08 10 | 0C 10 | 10 10 | 14 10 |
80 10 | 84 10 | 88 10 | 8C 10 | 90 10 | 94 10 |
00 11 | 04 11 | 08 11 | 0C 11 | 10 11 | 14 11 |
80 11 | 84 11 | 88 11 | 8C 11 | 90 11 | 94 11 |
BELT
These values are not fixed, so no description yet.
At least, it seems there is a fixed thing : byte 9 is one of this value : FC, FD or FF (maybe FE too ?).
xx yy | xx yy | xx yy | xx yy |
xx yy | xx yy | xx yy | xx yy |
xx yy | xx yy | xx yy | xx yy |
xx yy | xx yy | xx yy | xx yy |
HORADRIC CUBE
00 0C | 04 0C | 08 0C |
80 0C | 84 0C | 88 0C |
00 0D | 04 0D | 08 0D |
80 0D | 84 0D | 88 0D |
Item's type (bytes 10 to 13) :
It's not complete. I update the values when I find them (but I don't put many time into it).
If the item is in the belt, byte 10 have its bits 0 and 1 set, so you have to substract 3 to find the original value.
POTIONS
A0 C1 C5 80 A0 C1 C9 80 A0 C1 CD 80 A0 C1 D1 80 A0 C1 D5 80 |
Minor Healing Potion Light Healing Potion Healing Potion Greater Healing Potion Super Healing Potion |
B4 C1 C5 80 B4 C1 C9 80 B4 C1 CD 80 B4 C1 D1 80 B4 C1 D5 80 |
Minor Mana Potion Light Mana Potion Mana Potion Greater Mana Potion Super Mana Potion |
C8 D9 CD 81 C8 D9 B1 81 |
Rejuvenation potion Full Rejuvenation potion |
D8 C1 CD 81 E4 C1 CD 81 DC B5 CD 81 |
Stamina potion Antidote potion Thawing potion |
SCROLLS AND MISCELLANEOUS
D0 CD 80 81 A4 CD 8D 81 |
Scroll of Town Portal Scroll of Identify |
C4 95 E5 81 B4 CD CD 81 |
Khalim's Eye Mephisto's Soulstone |
GEMS
9C 8D D9 81 9C 99 D9 81 9C CD D9 81 9C E9 D9 81 9C C1 D9 81 |
Chipped Amethyst Flawed Amethyst Amethyst Flawless Amethyst Perfect Amethyst |
9C 8D E5 81 9C 99 E5 81 9C CD E5 81 9C CD 9D 81 9C C1 E5 81 |
Chipped Topaz Flawed Topaz Topaz Flawless Topaz Perfect Topaz |
9C 8D 89 81 9C 99 89 81 9C CD 89 81 9C B1 89 81 9C C1 89 81 |
Chipped Saphirre Flawed Saphirre Saphirre Flawless Saphirre Perfect Saphirre |
9C 8D 9D 81 9C 99 9D 81 9C CD 9D 81 9C B1 9D 81 9C C1 9D 81 |
Chipped Emerald Flawed Emerald Emerald Flawless Emerald Perfect Emerald |
9C 8D C9 81 9C 99 C9 81 9C CD C9 81 9C B1 C9 81 9C C1 C9 81 |
Chipped Ruby Flawed Ruby Ruby Flawless Ruby Perfect Ruby |
9C 8D DD 81 9C 99 DD 81 9C CD DD 81 9C B1 DD 81 9C C1 DD 81 |
Chipped Diamond Flawed Diamond Diamond Flawless Diamond Perfect Diamond |
CC AD 8D 81 CC AD 99 81 CC AD D5 81 CC AD B1 81 CC AD E9 81 |
Chipped Skull Flawed Skull Skull Flawless Skull Perfect Skull |
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