This page will explain the patch 1.08 (and the expansion as well), but if you want, you can still read how it was before the patch 1.08.
CORPSE
Just after the last item of the player inventory, we find the Corpse data.
MERCENARY
Just after, we find the (new) mercenary structure.
I just found that the folowing unknown datas are used for the additional shortkeys of expansion. If the player use more than the regular F1 to F8 shortkey, the format change, so what I describe below is incorrect. I'll analyse it later.
UNKNOWN DATA 1
The mercenary data is now finished, but not the file. We find 8 curious sequences of bytes. The 2 first bytes of each sequence are FF 00 and the 4 next are taken from some precedents bytes in the file ! They're take exactly 4A bytes before (74 in decimal). Some examples :
It's like if a whole block of 48 bytes is take from 76 bytes before, then 8 sequences of FF 00 bytes are paste into it at regular interval, and finaly the resulting block is just put like that in the file.
UNKNOWN DATA 2
And finally we find 8 another bytes. With the patch 1.08 without the expansion they're always set to 00 00 00 00 00 00 00 00, but with the expansion, they may change. For instance, I have found the value 00 00 00 00 DC 00 00 00. I don't figure out what it is yet.
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Back to Part 3 : Skill Levels
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